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*Days After: Survival Games* is a post-apocalyptic survival role-playing game developed by REACTGAMES STUDIO LIMITED. The game provides an isometric sandbox experience centered on resource management, crafting, and exploration. Its core concept is a Player versus Environment (PvE) focus that deliberately omits the mandatory, timed base raids common in the genre, allowing players to concentrate on progression and base fortification.
Gameplay Screenshots
Days After Overview
An In-depth Analysis of Days After: Survival Games
Days After: Survival Games, also marketed as Days After: Zombie Survival, is a prominent title within the mobile gaming ecosystem, delivering a complex post-apocalyptic isometric sandbox RPG experience. The game represents a sophisticated entry in the action-adventure and zombie survival genres, characterized by deep crafting, base-building, and exploration mechanics. Its development and distribution structure provides a clear case study in modern mobile game publishing, with distinct entities managing creative and financial operations.
The official development is conducted by REACTGAMES STUDIO LIMITED, which handles the core game design and ongoing content delivery. Financial oversight and publishing are managed by MY.GAMES VENTURE CAPITAL LTD., an entity that provides the necessary resources for large-scale distribution and marketing. This title is available on the primary mobile platforms, Android and iOS, and carries a Teen/13+ content rating due to its themes of violence and combat. For users engaging with third-party application sources, the crucial package identifier to verify file authenticity is games.alternativa.projectv.test, a remnant of its historical association with Alternativa Games.
Core Gameplay Mechanics and Player Progression
The gameplay of Days After is constructed around a polished and engaging survival loop, viewed from an isometric perspective. This loop compels players to engage in constant resource management, strategic exploration, and the fortification of their primary shelter. The entire experience is balanced by several interconnected systems that dictate the pace of progression.
The Fundamental Survival Loop
Player activity revolves around a continuous cycle of four key phases that define the moment-to-moment experience. Mastery of this loop is essential for long-term survival and advancement through the game's extensive content.
- Vitals Management: Players must perpetually monitor four critical statistics: Health Points (HP), Hunger, Thirst, and Toxicity. Neglecting hunger or thirst leads to a rapid decline in HP, while Toxicity, acquired from zombie encounters, requires specific medical items or rest to mitigate.
- Resource Scavenging: The global map contains dozens of diverse locations for gathering raw materials such as pine logs, stone, and scrap metal. This process is constrained by the character's energy pool and limited inventory space, which makes each excursion a strategic decision.
- Crafting and Fortification: Collected resources are processed at the home base to craft tools, weapons, armor, and structural components for the Shelter. The Shelter serves as the player's primary safe zone and hub for storage and advanced crafting stations.
- Progression and Unlocking: Advancement is guided by Diary Quests, which grant experience points and unlock new crafting blueprints. Access to higher-difficulty map zones is gated by the upgrade level of the Observation Tower, creating a clear path for progression.
Controls and Interface
The game employs an intuitive touch-based control scheme optimized for mobile devices. A virtual joystick in the upper-left quadrant governs movement, while a cluster of action buttons on the bottom-right handles combat, interaction, inventory access, and crafting. A notable quality-of-life feature is the "Auto-collect" option, which automates resource gathering but requires player supervision to avoid wandering into dangerous areas.
Game Modes: PvE Focus with Competitive Online Layers
Days After primarily functions as a Player versus Environment (PvE) survival game, but it strategically integrates online components that are vital for achieving late-game success and accessing all available content. This hybrid structure caters to both isolationist players and those seeking community interaction.
Primary PvE Survival Experience
The majority of gameplay is a single-player journey focused on clearing zones of zombies and hostile raiders, managing the home base, and following the main narrative to uncover the origins of the apocalyptic virus. A key design decision praised by the community is the deliberate omission of mandatory, timed zombie raids on the player's base, a common pressure point in competing titles. This allows players to progress at their own pace without the constant threat of losing their resources to automated attacks.
Essential Online and Social Components
While not a traditional MMORPG, the game incorporates an essential online layer for community and competition. This includes a global chat function that facilitates item exchange, allowing players to trade for rare, loot-only resources. A clan system encourages group coordination, with top clans gaining access to exclusive late-game content. The most significant online feature is the "Heroes race," a monthly competitive league event that serves as the primary mechanism for players to earn high-tier rewards and advance their competitive standing.
Technical Profile and Installation Requirements
Ensuring a smooth gameplay experience in Days After requires adherence to specific hardware and software benchmarks, particularly due to the game's substantial file size and detailed graphical assets. Prospective players, especially those using manual APK installation methods, must pay close attention to these technical prerequisites.
System Specifications
The minimum operating system requirement for the application is Android 6.0 (Marshmallow), though Android 7.0+ is recommended for optimal compatibility. The game is built to support both ARMv7 and ARMv8 CPU architectures, ensuring broad device support. While no explicit mobile RAM requirement is listed, a device with at least 3 GB of RAM is strongly recommended to prevent performance issues. Storage is a major consideration; the complete XAPK installation file is over 463 MB, and the fully installed game with user data can exceed 1.6 GB of internal storage.
Installation via XAPK
Due to its large asset library, Days After is often distributed as an XAPK file, which bundles the base APK with its necessary OBB (Opaque Binary Blob) data files. Attempting to install a small, standalone APK will typically result in a black screen or application crash, as the game cannot locate its essential texture and map assets. A successful manual installation requires a specialized XAPK installer utility. This tool correctly extracts the base APK for installation and places the large OBB files into the required system directory: `android/obb/games.alternativa.projectv.test/`. Users must also grant permission to "Install unknown apps" from their device's security settings to complete the process.
Monetization and Player Reception
Days After implements a hybrid free-to-play monetization model that balances direct In-App Purchases (IAP) with rewarded In-App Advertising (IAA). The game is widely regarded as a "Pay-for-Convenience" title rather than a "Pay-to-Win" one, as financial investment primarily serves to accelerate progression in its PvE-centric environment.
Revenue Model and In-App Purchases
The monetization strategy includes a recurring "Battle Pass Premium" (priced around $4.99), direct purchases of resource bundles, and specialized crates that function as loot boxes. These purchases allow players to bypass the inherent time-gates of the energy system and the grind for rare materials. Rewarded video ads offer a pathway for non-paying players to earn small bonuses and bridge resource gaps. While the entire game is playable without spending money, paying users gain a significant advantage in the speed at which they can acquire top-tier gear and progress through the content.
User Reviews and Community Feedback
Player sentiment is overwhelmingly positive, with the game holding high ratings of 4.4 stars on Google Play and 4.6 stars on the App Store. The most frequently praised aspect is the relaxed PvE focus, which removes the stress of mandatory PvP and base raids. Players commend the addictive core loop of crafting and exploration and the substantial depth of content. The primary criticism is directed at the grind-heavy nature of resource collection and the limitations imposed by the energy and inventory systems, which are common pain points within the survival genre.
Frequently Asked Questions
Does Days After work offline?
No, a stable internet connection is required for the full experience. While some local activities may function temporarily without a connection, essential features like updates, resource trading, and participation in the "Heroes Race" league are network-dependent.
Is there a multiplayer mode?
The game does not feature real-time cooperative play or open-world PvP. However, it includes a crucial online mode that supports global chat, item exchange, a clan system, and monthly competitive events.
What is the difference between an APK and an XAPK file?
An XAPK is a container file that bundles the base APK (the application itself) with its required OBB data files (graphics, audio, and map assets). The large file size of the XAPK (463.36 MB) compared to a simple APK (around 138 MB) reflects the inclusion of all necessary game data for a complete, one-step installation.
How do I unlock new map locations?
Access to new and higher-difficulty zones on the global map is controlled by the Observation Tower at your home base. Upgrading this structure with gathered resources is the primary method for unlocking further areas to explore.
Understanding the Core Gameplay Loop
Days After presents a post-apocalyptic survival experience from an isometric perspective. The gameplay centers on a continuous loop of management, exploration, and development. Players navigate a world overrun by zombies and hostile raiders, where survival depends on balancing immediate needs with long-term strategic goals. The core experience follows four critical phases: vitals management, resource scavenging, crafting and fortification, and character progression.
Player survival necessitates the constant monitoring of four character statistics. These vitals include Health Points (HP), Hunger, Thirst, and Toxicity. Neglecting the hunger stat causes a rapid drain of the character’s HP. Player activity, such as movement and combat, increases the thirst level. The Toxicity stat, represented by a biohazard icon, primarily accumulates from damage sustained during zombie encounters. Players mitigate toxicity by using specific medical items or by resting within their shelter.
Resource scavenging forms the foundation of all in-game progress. Players explore numerous locations on a global map to gather essential raw materials like pine logs, stone, and scrap metal. This process is governed by two primary constraints: the character’s Energy and their limited Inventory Space. Every action, including basic movement and the quicker “dash” function, consumes the finite energy resource. Furthermore, inventory slots are restricted, typically stacking only 20 units of a single material, which compels frequent and costly return trips to the home base for storage.
Mastering Controls and Interface
The game implements an optimized touch control scheme designed for mobile platforms. A virtual joystick, located in the screen’s upper-left quadrant, facilitates character movement. All essential actions are clustered on the bottom-right side of the interface for convenient access. These actions include Attack, Crouch, Inventory access via the Backpack icon, Crafting, and Building mode. The interface cleanly presents all necessary information, allowing players to make quick decisions during exploration and combat.
A key gameplay feature is the “Auto-collect” option. This function enables the character to gather nearby resources automatically, which significantly accelerates the often-repetitive collection process. Players must use this feature with caution, however. The character’s automation prioritizes resource collection over safety, potentially leading the player into dangerous, zombie-infested areas without direct user input. Careful supervision is required to prevent accidental encounters while using this convenience feature.
Player Progression and Shelter Development
Character and Skill Advancement
Character progression in Days After is a linear system driven by experience points and blueprint acquisition. The player character can level up to a maximum of 180, unlocking new capabilities and crafting recipes at various milestones. Diary Quests function as the game’s primary guidance system, providing players with tasks that award crucial experience points and unlock essential blueprints for survival tools and structures. Completing these quests is the fastest method for gaining early experience and learning core game mechanics.
Beyond the player, companion animals play a significant role in progression. Dogs can be acquired and trained, with some possessing the rare ‘True Friend’ ability. This powerful skill allows the dog to accompany the player on excursions into dangerous zones, where it will actively assist in combat for up to three hours. Such a companion provides a substantial advantage during difficult scavenging missions.
Fortifying Your Home Base
The player’s Shelter is the central hub of operations and the only true safe zone in the game. Players use gathered resources to craft tools, weapons, and armor at various crafting stations. The Shelter also provides access to storage chests and a Bonfire for cooking food and purifying water. A significant design choice differentiates this game from others in the genre: it deliberately omits mandatory, timed zombie raids on the home base. This design allows players to focus their resources on strategic expansion and exploration rather than on constant, reactive defense.
Access to more challenging and rewarding map locations is gated by a specific structure at the home base. The Observation Tower directly controls which zones are visible and accessible on the world map. Players must invest significant resources to upgrade this tower. Each upgrade level unlocks new, higher-difficulty zones, such as Yellow and Red areas, which contain rare loot and advanced crafting materials unavailable in early-game locations. Therefore, upgrading the Observation Tower is a primary objective for advancing through the game.
Navigating Game Modes and Online Systems
Days After functions primarily as a Player versus Environment (PvE) survival game. The majority of gameplay involves a single-player experience focused on clearing zones of zombies, battling hostile NPC raiders, managing the shelter, and following a main quest narrative. This mode allows players to progress at their own pace without the pressure of direct competition from other players.
Despite its PvE focus, the game incorporates an essential online layer for late-game success. An online mode enables global communication through a chat function and facilitates the exchange of resources and items between players. This player-driven economy is extremely valuable for acquiring rare, loot-only items that are difficult to find through scavenging alone. The game also features a clan system, where joining an active clan provides access to group support and exclusive high-level content. For players aiming for mastery, participation in these social systems is highly recommended.
To foster a competitive environment, the game hosts a regularly scheduled event known as the “Heroes race.” This competition occurs once a month and is the only mechanism for players to advance their standing in the game’s league structure. Participation is necessary for earning the highest-tier competitive rewards, blending the relaxed PvE core with a structured, time-sensitive online challenge.
Strategic Guide for New Survivors
The initial hours in Days After can be challenging due to the absence of a formal tutorial. Following a structured approach ensures efficient stabilization and a strong foundation for future progression.
- Phase 1: Stabilization and Initial Tasks. Immediately upon starting, familiarize yourself with the interface and the four vital status bars. Your first priority is to secure food and water to stabilize your Hunger and Thirst meters, which prevents passive HP loss. After stabilizing your vitals, focus exclusively on completing the initial Diary Quests. These quests grant vital XP and unlock the blueprints required for basic survival.
- Phase 2: Base Foundation and Tool Acquisition. Use initial materials like grass and pine logs to repair your dilapidated shelter. A restored shelter unlocks access to critical facilities, including storage chests and the Bonfire for cooking. Next, craft a Stone Axe and a Sledgehammer. These tools dramatically increase the efficiency of gathering wood and stone, the fundamental resources for all construction and crafting.
- Phase 3: The Path to Mid-Game. Direct your resources toward upgrading the Observation Tower, as this is the primary gatekeeper to new map zones. Simultaneously, work toward reaching character Level 10 to unlock the Workbench. This crafting station is required to produce intermediate materials like wooden planks, which opens up advanced construction and weapon crafting possibilities. Begin dedicating scavenging trips to finding loot-only items like nails and microchips, which are critical for mid-game projects.
Advanced Tips and Optimization Strategies
Efficient Resource Management
The limited inventory capacity forces players to make strategic decisions during every scavenging run. Players should always prioritize collecting “loot-only resources” like electronics, nails, and steel scrap over common materials. Common resources such as logs and stone can be easily farmed near the home base, whereas rare components are found only in specific locations. A disciplined approach to inventory management maximizes the value of each energy-consuming trip.
Sustaining Your Character
Effective management of your character’s vitals conserves valuable resources. Resting on a bed constructed within the shelter is the most efficient method for restoring HP and reducing Toxicity, as it costs no consumable items. Medical supplies like Bandages and First Aid Kits are faster but should be reserved for emergencies during combat. Similarly, cooking food at a Bonfire provides far greater nutritional value than consuming raw ingredients, maximizing the benefit from each food item.
Accelerating Mid-to-Late Game Progression
The game’s primary bottleneck is the energy cost associated with travel. Players can mitigate this constraint by prioritizing the repair of the Car. This project requires specific materials like rope, nails, wire, and pine planks. A functional vehicle removes the reliance on slow, energy-draining foot travel across the global map. For late-game challenges, such as high-tier raids and powerful bosses, specialized equipment is required. Players should aim to craft items like the Battle Hammer and Bullet Proof Armor to overcome these advanced threats.
Understanding the In-Game Economy
Days After employs a Free-to-Play model best described as Pay-for-Convenience. The game is fully playable without any financial investment, as its content is primarily PvE. However, In-App Purchases and rewarded advertisements offer players methods to accelerate their progression. Monetization primarily serves to bypass the inherent time-gates built into the core gameplay loop, such as the energy system and the repetitive nature of resource gathering. Players can purchase a Battle Pass for premium rewards or buy resource crates to quickly obtain rare components. These options provide a significant time advantage but are not required to experience the full game.